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Three Pokémon Games That Were Denied the Love They Earned

In the wake of a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series is about as ubiquitous video games in existence. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The continued pandemonium around card prices ensures near-daily Pokemon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, unofficial Pokémon games go viral annually.

However in spite of that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent games that didn't get their proper due, or were overshadowed under the hype of the core series. These are Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them highlight the everyday aspects that would come with owning a companion. Sure, modern titles include minor mechanics like these in recent entries—you can play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its release said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a live stream dedicated to running the game 24/7. The individual who runs the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


With numerous mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

The writer

Patricia Holmes

A seasoned luxury travel writer with over a decade of experience exploring royal destinations worldwide, sharing exclusive insights and premium travel advice.

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